English Version V2 – April 2006 Download as PDF for printing
All the
information below was taken from official
Most of
this is taken from the rule clar
Expansion Sets & Components: Find out where to
get Dragons, Pigs, Trade Good, Towers, etc.
New Rules: Important: The original German rules have
changed.
Sequence of Play: Clar
Scoring Summary: Simple table of all the scoring
elements from all the expansion sets.
FAQ: Not sure what the rules mean? Confused by combining multiple
expansions? Find all the answers here!
The River & The River II: Explains exactly
what is meant by a "U" turn.
The Cathars: The rules, to save
you cutting up your Almanac.
Links: Lots more useful places in the world of
As well as
all the expansion sets for the original Carcassonne, there are also some
separate games in the same family:
Of these,
only Hunters & Gatherers is covered here –
follow the link for Hunters & Gatherers
clar
Carcassonne
has been expanded in many ways since it first appeared. If you don't recognise some of the components
in this document then check here to see which set you need to buy to get them.
|
|
Tiles |
Followers |
Characters |
Extras |
|
|
Cities Roads Fields Cloisters |
Blue,
Yellow, Green, Red, Black – can be Knights, Thieves, Farmers or Monks |
|
Scoring
track |
|
The River (May come free with your Carcassonne set, otherwise unavailable) |
River |
|
|
|
|
The River II |
River River Branch Pig Herd |
|
|
|
|
Inns & Cathedrals |
Inns Cathedrals |
Gray (so
six people can now play) Large Followers
(count as two followers when deciding who has the majority) |
|
Points
Tiles to keep track of the score when you go round the scoring track more
than once |
|
Traders & Builders |
Cities
with Trade Goods |
Pigs Builders |
|
Tokens: represent
the Trade Goods from completed cities. Cloth
Bag: useful if your expansion set tiles have slightly different backs |
|
The Princess & The Dragon |
Volcanoes Magic
Portals Dragons Princesses |
|
The
Dragon The Fairy |
|
|
The Count |
Carcassonne
City |
|
The Count |
|
|
The King & The Scout (The
Scout is not for use in Carcassonne.) |
|
|
The King The Baron |
|
|
The Cathars |
Cathars |
|
|
|
|
The Tower |
Tower
Spaces |
|
|
Tower
Blocks The Tower
(for stacking the tiles) |
"Carcassonne – The Cathars" is available
in The Carcassonne Almanac issue of Spielbox (August 2005), available from http://www.carcassonne.de
It is
important to understand that when the rules refer to "followers" that
includes followers, large followers, pigs and builders – they are all
"followers".
All of the
expansion sets listed here are covered in these documents.
The basic Carcassonne
rules have been modified a number of times, partly as a reaction to feedback
from Carcassonne enthusiasts. Hopefully
the current rules are simpler, clearer and fairer than the original rules and
provide a more balanced game. Please
note that the English-language version of the rules that comes in the box has
not been updated with any of these changes.
A completed
city which consists of only two segments now scores 2 points for each tile,
exactly like every other completed city, giving a total of 4 points (instead of
the 2 points in the original rules).
There have
been three versions of the farmer scoring in the game of Carcassonne.
A farm is a
piece of grassland enclosed by road, city, river or non-existing tiles. A
farmer farms all the land he can walk to without leaving "the green"
no matter how far away, as long as he doesn't cross a road or a river. He supplies all the cities which his farm
touches.
Rio Grande
Games (who publish the English-language versions of Carcassonne) have chosen to
stay with the original rules, which state that for each completed city the
player with the most farmers supplying it gets 4 points. Tied players all get 4
points each. Each city only provides one
score.
The current
(as of September 2005) rules only give 3 points per city, but each farm
adjacent to a city gets full points even if that means one player gets multiple
scores thereby. The rules were changed
firstly to a 3 points per farm basis, and secondly to allow one player to score
more than once for the same city.
So the current rules are:
For each
farm, count the number of farmers in that farm. The player with the most
farmers in the farm scores for that farm. If multiple players tie for the majority
of followers then they all receive the full points. The size of the farm is not relevant. Scoring is based solely on the number of
completed cities which the farm touches.

The farm
scores 3 points for each completed city adjacent to the farm. A city is
adjacent to a farm when any part of the city walls is used to define the
boundary of the farm.
A player
can score for supplying a city from several sides. If a player has a majority in multiple
different farms which border on the same city, then the player scores 3 points
for that city for each farm.
Farms are
bounded by roads, cities and the edge of the area where the land tiles have
been played.
Pigs score
1 extra point per city, so a farm with a pig scores 4 points per city instead
of 3.
The
pig-herd scores 1 extra point per city for each farmer scoring for the farm
with the pig-herd.
Note: All the information below assumes
you are using the new rules wherever farm scoring or small cities are
referenced. Please make allowances if
you are playing by different rules.
The first
thing to do is to agree exactly which rules you are playing by: New Rules? River Rules?
Each player's
turn consists of a number of steps which must be executed in the correct order:
Start or Turn
Step 1:
Step 2:
Step 3:
Step 4:
Step 5:
Step 6:
Step 7:
Step 8:
Step 9:
End of Turn
Note: If you are entitled to another turn
because of your Builder, or because you placed the volcano-lake tile, then you
start again at Step 2. Apart from
omitting Step 1, it is a completely separate turn. What you did in your first
turn has no effect on what you are allowed to do in your second turn.
|
Scoring Element |
Method |
When Completed |
At End of Game |
|
Road with
no Inn on the Lake |
Per tile |
1 |
1 |
|
Road with
Inn(s) on the Lake(s) |
Per tile |
2 |
0 |
|
City - no
Cathedral - no Cathars |
Per Tile
and Pennant |
2 |
1 |
|
City - no
Cathedral - Cathars |
Per Tile
and Pennant |
1 |
0 |
|
City -
Cathedral(s) - no Cathars |
Per Tile
and Pennant |
3 |
0 |
|
City -
Cathedral(s) - Cathars |
Per Tile
and Pennant |
2 |
0 |
|
Cloister |
Per
surrounding tile and its own tile |
1 |
1 |
|
Field
without scoring player's Pig and with no Pig Herd |
Per
completed city bordering Farm |
|
3 |
|
Per
completed besieged City |
|
6 |
|
|
Field
with scoring player's Pig, but with no Pig Herd |
Per
completed City bordering Farm |
|
4 |
|
Per
completed besieged City |
|
8 |
|
|
Field
without scoring player's Pig, but with a Pig Herd |
Per
completed city bordering Farm |
|
4 |
|
Per
completed besieged City |
|
8 |
|
|
Field with
scoring player's Pig, and a Pig
Herd |
Per
completed City bordering Farm |
|
5 |
|
Per
completed besieged City |
|
10 |
|
|
King |
Per
completed City in the game |
|
1 |
|
Robber
Baron |
Per
completed Road in the game |
|
1 |
|
Trade
Goods |
For each type |
|
10 |
|
Fairy |
1 point
for having the Fairy with one of your followers at the beginning of your
turn. 3 points
for having the Fairy with one of your followers when anyone scores for a
City, Road, Cloister or Farm that the Fairy is in. |
|
|
When
multiple players share the majority (i.e. they have the same number of
followers in the area being scored and no-one else has more) then each of those player gets the full score.
The
official Carcassonne Web site is http://www.carcassonne.de
If you
still have questions or want more information check out Matthew Harper's
excellent site at http://carcassonnecentral.com/
Lots more
links, articles, forums, etc. are at http://www.boardgamegeek.com/game/822
Information
about the biggest game of
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